Tuesday 29 January 2019

Let's Play Rimworld: Part 11 - Fallout


"The greenhouse provided it's first harvest, piles of rice but only enough to keep us going for a little while but it's better than nothing. Hunting opportunities are scarce now, most of the wildlife has migrated away from the arctic temperatures, meaning the greenhouse is the only thing keeping us alive. That and a lot of heaters."


Day 31


Nicole continues into the night wandering around in the snow sadly luckily she seems to stay close enough to the main building that she wanders in and our during the night so she doesn't freeze. Just as Angel and Ash rise to begin the days work an electrical fault causes the batteries to explode setting a fire. I set Angel and Ash to put out the fire before it spreads and destroys the greenhouse... Great start! It's at this point I realise I forgot to extend the roof over the batteries so they snow shorted them out.. Oops.

Once that morning drama is sorted Sappy builds the new roof over the batteries and everyone starts on their days tasks. Angel and Syd take turns cooking the small amount of rice we have left as I stare worriedly at how fast the rice is growing in the greenhouse. Angel then moves on to making bricks, Sappy starts tailoring until Ash takes over, that should start getting people some warm clothing at least.

I also set a large snow clear area between the three main buildings to ensure people can move a little faster without trudging through hip deap snow. I set trees to be chopped for fuel and now worry genuinely that Nicole may not snap out of her daze as she is starving and exhausted now. Until everyone has warm clothing I can't risk sending people off to see if there are any berries left in the cold or animals left to hunt.

Just as the day draws to a close Nicole snaps out of it and the colonists mostly eat before sleeping leaving me with only two meals in the stockpile. The rice is growing fast but I wonder if it is growing fast enough anymore, I may not be able to get this colony though the winter.


A fire starts as the snow shorts out the batteries, that'll teach me to forget roofing them.


Day 32


During the night a Thrumbo wandered onto the map, a massive animal that is largely peaceful unless attacked but they are as I recall pretty deadly when provoked so I won't hunt it unless the need is dire. However a quick scour of the map reveals a small herd of deer off to our east over the mountain, so I tag them all to be hunted, we need the meat as we are out of food now entirely. Sorry deer, but it is neccessary for the Fox Republic to survive.

Angel awakens and immediately wanders off into the dawn to hunt those dear, she is a bit too eager at times. However that entire herd just might supplement what I get from the greenhouse to see us through but I won't lie, things are bleak regardless. To survive the winter in biomes without a year round growing period means you need a food stockpile, the early cold snap prevented that entirely as it killed off the crops early. If another cold snap hits in the spring this colony is dead unless I massively expand the greenhouse.

The hunting proves risky, both Ash and Angel frequently have to return to warm up as mid-afternoon temperatures now sit at -21C, brrr! Luckily the rice finishes growing again once more giving us just enough food to get by with the meat from the deer. The harvest is almost double this time at over 160 units of rice, phew, this will be a big help in surviving, is it enough? Hard to say at this stage.

Oh.. Oh you have to be kidding, this game hates me, it really wants this colony to suffer and die. A distant chemical fire has released a plume of toxic fallout over the region meaning anyone not under a roof could get sick. I just.. I can't even.. Oh boy. Worst part is it says it can last a few days or a whole season. Good thing I have a stock of medicine.

Angel hunting a herd of deer that migrated onto the map.


Day 33


Again Angel is first to rise and stalks off on the hunt out into the slightly sickly green morning light, the toxic fallout continues in earnest. As the rest of the colony awakes and begins the days task of not dying horribly a visitor arrives with items to trade, food and medicine would be very welcome at this stage that is for sure. Sadly he has only a few herbal medicine packets and not a lot else, some trader he is!

As the day rolls on I keep a close eye on my colonists to try my best and keep them indoors as much as possible. A few small animals can be seen scurrying about between the bushes so I tag them to be hunted, beggars can't be choosers so rats and squirrels join the menu, along with an ibex who will likely wish he'd not wandered onto this map as he is now dinner.

Sappy suffers some serious frostbite however and ends up bed-ridden, Syd tends to her wounds as best she can just as yet another event makes me seriously think this run of Rimworld has a grudge against me.

A pirate raid, luckily it is only one pirate, unluckily this pirate is armed with a machine-pistol which makes him infinitely more dangerous than the clubs the previous raids were armed with. I send Angel and Nicole to head him off, ever wary of the toxic fallout still raining down on us but it's either that or potentially lose something or someone back at base. A battery, generator or even power cable loss in the greenhouse at this stage is effectively game over short of the AI director showing mercy (not likely.)

Angel once again proved her mastery of combat a single shot fired hit the pirates torso but also punched clean through his spine killing him instantly. Yikes, note to all other colonists, don't get on Angel's bad side.

Another roller-coast of a part to this run of Rimworld, between toxic fallout, a pirate raid and the ever present threats of freezing temperature and starvation, keeps things interesting at least. I do hope you enjoy this part, do please leave comments, constructive criticisms, ideas, tips etc on the tweet or comments on my blog I do read and will try to reply to all of them! Keep your eyes peeled for the next part!

Angel and Nicole returning the the colony amidst toxic fallout after taking out the pirate raider.

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