Tuesday 5 March 2019

Let's Play Stellaris: Part 5 - Science For Victory!


"Two planets so far had been found that might one day support the Cartel but both lay aside the range of suitable habitation, some of our scientists theorise we may one day be able to 'terraform' them but for now they are useless. The Cartel needs a symbol to show our people that our dreams of a galaxy spanning syndicate are not folly for now though, we survey, catalogue, mine, stockpile and research until we can make that dream a reality."

Stardate: 19-03-2216


Off we go again seeking galactic goodies such as planets and aliens or at least that is the hope! To start us off yet another potentially habitable planet falls into view of my science ships but I don't hold much hope, it's a tomb world. Vulpinus at least reaches the next population milestone giving me another building slot to play with but I'll worry about that later.

In order to keep the expansion of the soon to be mighty Fox Cartel moving apace I decide to build a second constructor ship to make sure no-one else claims the good systems before I get there. The science ship that was studying the precursor anomaly finds a Yuht Cruiser, so I set them studying that, what goodies will it hold I wonder?

Seems I was correct, the tomb world has zero habitability not that I am surprised but I don't think I've ever had a start where I only had one planet for this long and I've played Stellaris since it's release. Something interesting does happen next however, as the science ship Agathodaemon enters the Tatanga system to begin it's survey a huge ruined structure appears on sensors, a ruined installation of some kind, oh my.

The science ship Agathodaemon stumbles across a huge ruined mega-structure in the Tatanga system. What could it be?

The science ships seem to be getting all the glory at the moment much to the gnashing of teeth and flailing of fox-tails it causes from the military. Our second science ship finds another strategic resource deposit, Zro. The Cartel can't make use of it yet but it's safely in an area they can all their own so, more shiny stuff for later. For the more immediate future there are pops that need work on the home-world so let's figure out what to build for them.

We need a lot it has to be said, from alloys to more research to better naval capacity but for now I decide to future proof things a little and get an agriculture district built, hungry foxes are especially cranky. We even get another tech, Automated Exploration Protocols finishes research so let's see what our physicists have on offer for us this time.

More powerful blue lasers, tempting if only so we are potentially able to take out those mining drones in that nearby star system. More energy credits from technician jobs, again tempting as are specialised combat computers, which would again help our military out. Just as fusion power would help our ships out too. The long term side of me thinks going for energy credits is a safe bet but I figure I better start improving my ships, so let's get the combat computers researched for now.

The science division once more maintains it's glory streak with another technology, ceramo-metal armour so let's see what the engineers have on offer for us before the social division finishes their research. Better engineering research, better mass drivers, improved corvette hulls and increased minerals. I already know I am going for the minerals as you need minerals for consumer goods and alloys, the latter will be important later. As you need them to build ships so just as the social division finishes their patent pending 'Friskier Fox' tech to increase pop growth speed.

Our options among the social research are less exciting than lasers and railguns however. A new building, the gene clinic plus starbase hydroponics and yet another building for planets, more hydroponics. Plus the returning discount to leader recruitment, so I opt to go for that one for now maybe next time our sociologists will come up with some more exciting options.

The Fox Cartel continues it's expansion into the galaxy unimpeded with not a rival in sight to date.

For now though I'll bring this part to a close, we will get to the good stuff soon I promise but until then I'll just try and put more parts up in a week. I hope you enjoy reading about the Fox Cartel and their bid to become a galactic crime syndicate, all the feedback and support is always greatly appreciated. Watch this space for more in the next part!

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